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GAMING 3D ASSET

Role: 3D Artist
Client: Confidential top gaming client
Tools: Blender, Substance Painter

Overview
 

I was selected as one of five artists to create a game-ready 3D asset sample for a confidential gaming client.
 

I designed a cyberpunk-style two-headed axe and delivered the full asset in four days. I modeled it in Blender, created the UVs, and built the texture maps in Substance Painter.
 

This project pushed me to adapt my usual 3D product visualization workflow into a real-time gaming asset workflow, where clean topology, optimized geometry, organized UVs, and performance are just as important as the final look.

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